---
title: Multisample Presets
description: "Preset Maker finds multisampled instruments inside your packs and maps each sample to its key. ## Filenames Each filename needs a note followed by its octave. Sharps and flats both work (`F#1` or `Gb1`), and so do names that put…"
url: "https://www.kit-maker.com/docs/pm-multisample-presets/"
updated: "2026-10-12"
category: Preset Types
---

# Multisample Presets

Preset Maker finds multisampled instruments inside your packs and maps each sample to its key.

## Filenames

Each filename needs a note followed by its octave. Sharps and flats both work (`F#1` or `Gb1`), and so do names that put the octave first, like `3C`.

The files must match apart from the note and octave. The preset is named after the part they share.

```
Soft Piano A1.wav
Soft Piano F#1.wav
Soft Piano Bb2.wav
```

### How many samples make a preset

A multisample preset needs at least 2 matching samples by default. Change it with **Threshold** in **Preferences → Multisample Presets**, or click **No Threshold** to make a preset out of every sample that has a note name.

With **No Threshold** on, one-shot groups whose filenames carry note values are skipped, because those samples are being made into presets instead.

## Other Names It Reads

- **Logic Pro auto-sampler files.** Logic adds an extra string of characters to each filename. Those are accepted even though the names don't match exactly.
- **Numbered files.** Some packs number their samples by MIDI note instead of naming it (`36` rather than `C2`). With **Interpret Numbers as MIDI Notes** on, each file goes on the key its own number names, so a gap in the numbering doesn't shift the rest. It needs at least 5 numbered samples of the same instrument, so a pack that uses numbers to tell two different organs apart ("Organ C1 1", "Organ C1 2") isn't merged into one instrument.
- **Ignore basic counting.** Keeps a set like Kick 1, Kick 2, Kick 3 as one-shots instead of mapping it to the very bottom of the keyboard.
- **Samples From Mars.** Names that glue a number to a note, like `Omni Double10A`, are read as chromatic multisamples. Most of these packs work; a few with very unusual naming don't.

## Included Instrument Files

If a pack already ships `.sfz` instruments, MPC keygroup `.xpm` programs or MPC 3 `.xty` keygroup tracks, Preset Maker reads those and uses the pack's own key ranges, root notes, velocity splits and loop points instead of working it out from filenames.

- **Read Included .sfz Instruments** and **Read Included MPC Instruments** are both on by default. Turn either off to map by filename instead.
- **Skip .sfz files that use one sample.** Some packs ship one tiny `.sfz` per one-shot, which would turn into hundreds of single-note presets. This sends those samples back to normal one-shot grouping.

Instrument files that point at samples the pack doesn't contain are skipped rather than turned into broken presets, and the report says which ones.

## Velocity & Loops

**MPC, Ableton Live, FL Studio (DirectWave) and SFZ** presets can layer velocities. Add a V and the velocity to each filename, either as velocity values or as layer numbers:

```
Soft Piano F#1 V35.wav        Soft Piano F#1 V1.wav
Soft Piano F#1 V65.wav        Soft Piano F#1 V2.wav
Soft Piano F#1 V95.wav        Soft Piano F#1 V3.wav
```

With single-digit numbers, the full velocity range is split evenly between the layers, so three files get a third each. Preset Maker's MPC programs hold up to four velocity layers per key. Beatmaker and Deluge presets don't layer velocities, so those formats get a separate preset for each velocity.

### Loop points

If a pack's `.sfz` files define loop points, or the WAV files have loop markers embedded in them, the loops carry into Ableton, MPC, Deluge and SFZ presets.
